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#31 |
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Sunday League
Join Date: Dec 2006
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i want to see better defense AI. it is so stupid the way defenders are always on midfield allowing space and 1x1 situations even if the team is up 3-0.
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#32 |
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Resident PES Fanman
Gamertag: Jimmy G-F0RCE
PSN ID: GForce1010
Team: Lille LOSC
Join Date: Apr 2003
Location: Darlington
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Romagnoli,
I dont post in the Fifa forum, and I have read your posts and I do respect you, and I honestly feel you understand the fundementals of football, because you have highlighted it with your posts. But seriously, everything I have mentioned of what I dislike about Fifa compared to PES over the years has been highlighted ten-fold in Fifa 10, and peoples issues with it. The bottom line is Fifa is a pure arcade game aimed at wider audience predominantly made up of kids. Fifa looks stunning, but as a semi-pro footballer, it has never captured the substance. EA opt for style over substance, and I feel they always will, as it sells. Manual Fifa is a different game, but not a simulation, but a gamers game, not a footballers game. I would honestly love EA to use all their superb technology and make a real simualtion like PES. The problem is they dont need to, they sell millions and its all about the $$$$$$$. I know EA dont understand football, Konami do, hence their preference to rather seek the individual nature of the players, teams, first touch etc etc etc etc etc. Konami's philosophy of football combined with EA's awesome animations would be my perfect game. I just dont ever see EA going down that route, I dont think they know how to, and more so, as long as kids keep buying their product, they will never need to. Which is a shame. I dont want to start a flamewar, each to their own. But EA have the power and resource and just dont use it. I dont think we will ever see a Fifa simulation type game, it's just not their primary driver. They want to create a game that looks like real football, Konami although no-where as pretty, look to create a game that feels real. And I believe that will always be the case. What I dont understand Romagnoli, is the fact you know exactly what makes a true representation of football, yet you dismiss PES in favour of Fifa, knowing only too well what Fifa fails to deliver. And I dont believe for one second your shallow enough to sell out a true simulation for far superior animations and licences ?
__________________
Every fancied playing PES on the PS3 the way game is supposed to be played ? Without sprint whores, cut-back goals, cheap goals, or poor online connections ? And without the need to play with Premium Teams ? Then click here for a piece of heaven. http://www.proevoeliteleagues.co.uk/main/ PEEL, the epitome of the Beautiful Game. Last edited by Jimmy G-Force; 6 February 10 at 23:18. |
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#33 |
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Misses Retri
Join Date: Aug 2004
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Edit before the post even begins - I barely play either game now. I play FIFA 10 occasionally to remind myself of how disappointing a lot of it is, and I play PES 2010 with something of a sense of irony, certainly with as much of a detachment from PES 5/6 as possible. Like watching Godfather 3 and accepting that you'll only remotely enjoy it if you pretend the previous two never happened.
Right, carry on... Well in the case of the last three PES's it has been simply because, in isolation and also in comparison with the position Konami were in going into the next-gen, they are shite. The gameplay in PES 2010 is ok at best, and there is at least some semblance of PES gameplay buried within. I do play it as part of a small community and, provided the lag isn't as atrocious as it can be, to an extent I do enjoy playing PES this year. However I literally only play it against these people - never in friendly matches besides the odd 2 v 2, only as part of leagues they've set up. Since an initial foray into ML I haven't touched it since, as I don't find single player in any way enticing or enjoyable. The 'growth curve' for PES started flattening out when it went multi-platform, and then took a nose dive when it went next-gen. I can't help but feel that Konami put a lot of development into the game engines for 2008 and 2009, discovered they were a significant downgrade, then decided to put a hold on throwing resources into the gameplay itself and instead focus their efforts elsewhere for 2010. I am hopeful that, now that the graphics, off-the-field ML action and tactical elements are in place, they can now work on finally fixing the gameplay itself, partly through improving the animations (which is more than aesthetic - the more sense on-pitch animations make, the better you can aniticipate what may happen in a given situation), making the '360' movement live up to it's name, fixing the comical goalkeeping and obliterating the ludicrous button delay. I follow FIFA's progress pretty keenly because EA are in the difficult position of trying to make a deep and insightful game with no real past to build on. Whereas Konami built PES through a decade or so of building and tweaking a deep single player/offline multiplayer game engine, EA have pretty much only really started two or three years ago. As much as we all berate various aspects of FIFA 10, a lot of it is out of frustration at how good a football game it could have been. While FIFA 10 has seen a real quality drop in certain areas, it is also arguably one of the best games of any genre for animation, and the 360 degree movement is the benchmark for future football games. Now they just need to attach it all to a football game. It's a big if, but if EA at least follow the lead of Gran Turismos past and detach hardcore football from the arcade engine (an idea that Gary Paterson commented on as an interesting idea in the official forums), then the maximum potential that FIFA can reach is well above whatever PES can manage. The difference is that we know Konami can reach their peak; the likelihood of EA to do the same hangs in the balance. I'd say FIFA 11 and PES 2011 are going to be pretty pivotal as far as working out:- (a) whether EA are going to take the relentless bollocking they've been subjected to, for both gameplay and technical flaws, seriously; (b) whether Gary Paterson can get more of a hold on how FIFA plays; (c) whether the potential we all saw in FIFA 08 when we bought it out of dismay will ever be realised; (c) whether Konami are ever going to get the gameplay back up to scratch. One thing's for certain though - football game reviews aren't worth the virtual paper they're printed on. Last edited by romagnoli; 7 February 10 at 01:43. |
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#34 | ||
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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Quote:
Quote:
As a 360 owner it pains me to say it, but perhaps Konami should drop the 360 version and just concentrate on the PS3 and PC. Konami have repeatedly failed to invest in PES, a series that has been a cash-cow for them down the years. Perhaps they should go back to their Playstation-centric focus if that's what's best for the series. PES2010 sold poorly on the 360 anyway, and with PS3 console sales now strong I think it would be for the best. I would buy a PS3 for PES if it was of the quality of last-gen. This line sums-up how I feel about Fifa. It's the old cliche that often gets mocked, but it lacks footballing soul. I bought the game played it solidly for about two weeks and rarely touch it any more. There wasn't enough depth in their to satisfy the football fan in me, but as a game it's technically excellent and that's perhaps why it sells so well to the more casual football fan.
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PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS Last edited by Jamezinho; 7 February 10 at 12:54. |
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#35 | |
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Resident PES Fanman
Gamertag: Jimmy G-F0RCE
PSN ID: GForce1010
Team: Lille LOSC
Join Date: Apr 2003
Location: Darlington
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Quote:
And I, hand on heart, dont mean that term to be used in a degrogatory way when describing Fifa. Hell, there are far more casual football fans, armchair fans, call them what you will, than footballers that play football games. Fifa is outstanding and beyond, in it's arcade representation. Think of the first ever Arcade football games ever made. The likes or World Cup on the table top, where you had to roll a ball to control the players. Or Virtual Striker many years later. All the players in the games were all on equal par, no player was any different, just 11 men. For the most part, although Fifa is a million years ahead of those games in every way, it still follows the same principle. Forget about the problems with the MM or whatever, thats not what I'm addressing. Fifa makes football look stunning, the moves, the tricks, the animations, the presentations, the music, the menu's, the commentary, the online, everything. For the casual fan it's a dream. For the hardcore, or people that truly understand all the areas of technique thats involved within real football, then Fifa is a very shallow game, even with all its beauty, and I do admit my jaw has hit the floor on many occasions when watching Fifa being played. But watching and playing are two very different experiences for me. Manual Fifa is quite literally a different ball-game, and I can fully understand how 'gamers' really love this way of playing, as it's all down to the skill of the individual player, and the rewards must be very satisfying when moves, passes and finally goals come off. As it's all down to the player. With PES, it's down to the ability of the player controlling the pad, and more so, the ability of the individual player your using combined with the options you choose to initiate. I love the fact that a defender has a shit first touch, I love the fact Eto and Drogba are very poor with lobbed through balls in general, I love over-hit passes from lesser players. I love these aspects as much as their opposites. It's realism, it's simulated. I love the fact your body angle, which foot you use, the amount of pressure your under totally effects the end result of the pass, shot, flick on, whatever. I see things in PES that blow me away from a realism perspective, and I also know alot of these subtle things will go completely un-noticed by the armchair or casual fan. I believe there will always be a huge a market for both games, as both provide for different requirements. I just dont ever seeing EA go down the simulation route, and manual, as good as it is, is anything but a simulation.
__________________
Every fancied playing PES on the PS3 the way game is supposed to be played ? Without sprint whores, cut-back goals, cheap goals, or poor online connections ? And without the need to play with Premium Teams ? Then click here for a piece of heaven. http://www.proevoeliteleagues.co.uk/main/ PEEL, the epitome of the Beautiful Game. |
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#36 | |
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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Quote:
I really don't understand the craze for playing fully manual either. It only serves to make a characterless game even more so. A couple of questions for manager mode fans; If you play fully manual manager mode how do you get a feel for a good or a bad player, when its you that directs and weights every ball? Where is the fun in making new signings when the players all feel the same? The magic of the master league used to be (and still is to a lesser extent) learning the strengths and weaknesses of your players, playing tactics to suit, and making signings to address the weaknesses. It's the assisted nature of PES that brings the individuality of every player to life. That's what I love about the game and why tactics and your choice of first eleven is so important. PES makes me feel more like a manager, and that's why it will always be more involving, even if it doesn't offer the freedom of control of Fifa. It's more of a tactical battle than just who's more accurate with the joypad.
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PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS |
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#37 | ||
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Misses Retri
Join Date: Aug 2004
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Quote:
*That's not to say all manual players think this way, before anyone goes batshit mental. Quote:
In FIFA it feels like unlocking a new costume in Street Fighter. Looks novel but ultimately irrelevant. |
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#38 | |
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Fight the Power!
Join Date: Nov 2007
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Quote:
FIFA has made a killing this year in sales and from what the developer Gary Patterson said. "Most people enjoy the gameplay as it is, fast and fluid". Having a realistic game will not sell to the kids. |
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#39 | |||
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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Quote:
Seabass needs to look at semi-assisted Fifa and take notes. Quote:
A good sports game should make you feel attached to the different characters in your team, the way master league and Football Manager does. Quote:
EA have lost their way a bit, without them really knowing it, or caring. There's plenty of issues with the game that I'm not sure they are willing to address because the game is selling bucket loads as it is. I think the gap between PES and Fifa will be much closer this year. With decent animations, a little more freedom and quicker response times PES2011 would feel massively better. Ultimately, I hope Ubisoft will come in with their new football title and kick them both up the arse.
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PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS |
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#40 | |
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Persevering.
Gamertag: Witton
Team: Aston Villa
Join Date: Sep 2003
Location: West Mids, UK
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Besides, I don't believe for a moment that the concepts of manual controls and player individualisation are mutually exclusive. Manual passing (for example) should be affected by the individual's passing accuracy, by their weaker foot rating if applicable, by their general consistency level, and so on. These individual factors can be included... but first you need to have some individualisation at all. FIFA doesn't have that regardless of the control scheme. The 'craze for fully manual', for me at least, is what Jimmy G-Force described. The test of skill, the reward, the satisfaction. It provides more of a challenge to overcome. I can't stomach PES or assisted FIFA any more, it's too pedestrian in comparison. |
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#41 |
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Misses Retri
Join Date: Aug 2004
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I don't mind manual controls - I quite enjoy them at times - and now that they're here they certainly shouldn't be removed. I don't think they're mutually exclusive from player individuality but it does remove an awful lot of scope. I think manual controls, as they currently are, can't be called realistic, but with a lot of work on making the players on the pitch pass more believably, I could well be proven wrong. As it stands though, manual mode is in many ways the same as making a shotgun in an FPS just as effective over long distances as a sniper rifle, or (if you don't like gross exaggerations) making an AK-47 indistinguishable from an M16. Of course assisted passing does much the same..
I guess what Jamezinho is doing as much as anything is railing against the misconception of those who use manual and describe it as realistic just because passes can go astray. ANYWAY... What I actually wanted to ask about was what people think of the PES online Community setup? Do you think this should be merged with FIFA Clubs in some way? I know nothing about Clubs at the moment. Never touched it. Some of this may overlap with what's already about, but I was under the impression that Clubs was essentially like a clan, focussed on 10 vs 10, but little more. Should someone be able to start up a club, defining as part of its' creation that it is a semi-assisted, or a manual club that likes to play 8-10 minute halves on slow setting (maybe sim mode and not arcade, please EA? ... Maybe your club should be able to search for other clubs with the same footballing tastes, and then add it to a list of your club's affiliates. This'd mean you could arrange friendlies or competitions against another club's members, defining in the competition rules that it is a semi/manual/assisted sim/arcade cup/league of x-minute halves.The intention is to create gradually growing communities of clubs populated by players who like to use certain setups, so they don't have to use the quick online match and pray that someone somewhere in the world is using semi controls at a slow match speed. Instead they know that their club members all came together to play that very type of match. By adding other clubs to your club's 'friend list', you instantly introduce 30 odd members of one club to another bunch of 30, all united by that common interest. You can also see their friends list (friend-of-a-friends list?) and choose whether or not to pair up with them as well. It's like FIFA Club social networking..! Any ideas/thoughts? I'll try and pass anything on to EA. The community option in PES was brilliant - the sort of thing you can't go back from once you've tried it - but there's lots of scope to build on it, and I think given the number of settings options in FIFA I think it needs this community setup even more than PES does. |
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#42 |
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Banned
Gamertag: Dusse
Team: Hammarby
Join Date: Jan 2006
Location: Stockholm, Sweden
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#43 |
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Misses Retri
Join Date: Aug 2004
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I'm not sure where you're going with that. Down the auto-aim or manual stick-shift/ no ABS route? In which case I'd point out that in racing games you have to slow down for corners, and one car handles differently than another. That is already more realistic than being able to hit any type of pass with any player, not experiencing any inaccuracy on the pass other than your own.
Or down the 'mouse click does not equal gun trigger' route? Obviously I'm talking within the confines of what a football game can achieve while still being fun or playable. Edit as I don't want to make another post on the subject: A car is inanimate. Most of its moving parts are uncontrollable, but the fundamental controls can be closely mapped to a gamepad, let alone a steering wheel. Everything else is physics, plus AI if racing against bots. Representing a footballer on a game pad is far, far more abstract. As such it relies on the programmers to represent that player's failings and strengths in a far more involved manner, otherwise there's no difference from one player to the next besides non-footballing aspects, like height or speed. Anyhow, I don't really want to be drawn on the manual vs assisted controls subject. It's been done to death elsewhere. I want to crack on with the Clubs/Community discussion. Last edited by romagnoli; 14 February 10 at 12:04. |
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#44 | |
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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Quote:
Take a game like Forza 3 for instance. The game has loads of assists so it appeals to as wide an audience as possible, and can be made to feel like an arcade racer for those not so serious about driving games. But to feel the individual handling characteristics of every car you need to play with all the assists off. Turning all the assists off in Fifa doesn't make the players more individual, it's the opposite. I don't want to go over old ground but it depends how you want to play the game, and if you want to manually over-ride every aspect of player control. Personally sports games are all about feeling like the player I'm in control of. I play NBA2k10, Madden10 and PES10, and all those games give me this feeling, none of which rely on manual controls. Edit: as Romagnoli says, I think we're done on this discussion.
__________________
PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS |
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#45 |
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Misses Retri
Join Date: Aug 2004
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Nobody going to bite on the Clubs/Community idea? I guess that's because a lot of it has been done before, by PES or by other games. I'd have thought it would be a good idea though, to get EA to get users to actually invest more of an interest in Clubs while also encouraging us to find like-minded players we don't know.
I know it isn't directly gameplay related but it would help the hardcore and the casuals stay clear of each other. I'm really hoping EA do include some sort of sim mode, in which case being able to quickly find like minded people in a community seems essential. What do people think about the team select screens etc as well? Doesn't it seem a bit odd that, for those of us who don't play offline multiplayer, half of the screen is constantly taken up by a blank space and "READY!"? That's also ignoring how all the menus take up the 4:3 area as well, leaving big empty spaces down both sides of the screen for widescreen TV owners. I want to be able to see as much info as possible, a la Football Manager. If I'm playing two player offline, then by all means cut the player select options down or push everything out wide, but I'd rather have everything laid out in front of me than try to read a road map by looking through a smarties tube. |
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#46 | |
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Misses Retri
Join Date: Aug 2004
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Looks like I was right about ofseeker being Adam
![]() Anyway... Thanks very much to everyone who has contributed so far. People here, unlike the official forums, always post suggestions that are always worth reading, whether I agree or not. I think a lot of it is because whereas those with a passing interest may visit a forum you find in the back of an instruction manual ( >_> ) or on the publisher's website, this place is somewhere you find when you want user created patches, chants, kits etc. Nobody sticks around here to post "who's your fav striker lol" or "How to use 6-0-4 formations" threads... On that note, I thought I'd paste this in here to try and restoke the fires a bit. Quote:
Leaving aside all bugs and glitches (which we all think should have been fixed by delaying the release), I think it shows the predicament EA have got themselves into - when you release something that sells millions despite being arcadey, how do you keep that fanbase while also becoming much more realistic? I've suggested to Gary in the past on the official forums, and I hope he happens to read it again here, that PES got to where it did (which eventually was overtaking FIFA in sales) without any significant marketing or self-financed PR, but almost exclusively on critical acclaim and word of mouth. They focussed on making something that was accessible for novices to the game (or even to games), while still making sure that once they sank their teeth into it there was depth that would last them right up until the next PES. Even for the numerous players like me who couldn't go more than a couple of days PES-less without getting the shakes, their hands held out into empty space and their thumbs twitching to phantom one-twos, there was an almost limitless amount still to be reaped from each installment. It was only the demo of the next PES that would distract me, as far as games go, for more than a week. I know i'm preaching to the choir here, but as an example of the difference between the two, Konami made it nigh on impossible to score first time volleys for ages (those perfect dipping volleys are still ever elusive), but rather than make everyone complain that they weren't scoring wonder goals within a week, instead it made those goals something to remember for months, even years. I still remember at least one goal I've scored during my uni days in PES2! The whole point of realism in sports games, especially with bread and butter stuff like ball physics and passing, is not that games become hard and unapproachable, but that the game makes sense. It's clear that Gary really wants something less arcadey and more involved, so it'd do us all a favour for future FIFAs to put forward as strong a case as possible for EA to go down the sim path and let the masses (many of whom probably wouldn't even notice anyway) follow, in much the same way they did for Konami. Call me an optimist (I can be), call me naive ( if I was naive, I wouldn't know it would I?), call me drunk (oh yes), but we've cocked an ear over in Vancouver, the lead designer no less, so the more we can give him stuff he can take into a meeting discussing how to make an "easy to pick up, hard to master" football sim, the better. |
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#47 |
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Bohemia Interactive JOAT
Gamertag: Placebo PRS
PSN ID: Sony suck poo!
Wii No.: Wii suck poo! Team: Sheffield Wednesday
Join Date: May 2003
Location: Tierp, Sweden
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What a complete and utter dick, actually trying to praise himself with a fake username, pathetic.
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#48 |
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Retired Footballer
PSN ID: nick_cave
Team: Wrexham AFC
Join Date: Jul 2004
Location: Still in the "Blue Square"
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One word. Issues...
__________________
Jour De Fete [1949] Les Vacances De M.Hulot [1953] Mon Oncle [1958] Playtime [1967] Nick Cave's Career Mode Preview... (part one) Nick Cave's Career Mode Preview... (part two) |
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#49 |
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Persevering.
Gamertag: Witton
Team: Aston Villa
Join Date: Sep 2003
Location: West Mids, UK
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I could write all day about ideas to improve forthcoming versions. I'll chuck out these three for now.
1. Player individuality Spoiler: 2. Defensive AI / Tactical Defending Spoiler: 3. Depth and authenticity of atmosphere. Spoiler: Last edited by nerf; 22 February 10 at 15:05. |
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#50 | |
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Bohemia Interactive JOAT
Gamertag: Placebo PRS
PSN ID: Sony suck poo!
Wii No.: Wii suck poo! Team: Sheffield Wednesday
Join Date: May 2003
Location: Tierp, Sweden
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Quote:
The good of traits is they're now tied into the commentary, if you use a player who has the playmaker trait for example there's commentary about them being a playmaker, they like passing the ball around, etc. etc. same for players with long shot traits and things like that. |
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#51 |
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"He deserves a kicking"
Gamertag: andythom77
Team: Boro
Join Date: Sep 2008
Location: Home of the Parmo
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very very good post, i wish i had enough time and commitment to write my thoughts down. are you going to be looking at other aspects of the game?
can romagnoli forward your thoughts to GP? |
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#52 |
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Welcome To Manchester
Team: MCFC
Join Date: Jan 2007
Location: Manchester
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What a top notch post.
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#53 |
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Retired Footballer
PSN ID: nick_cave
Team: Wrexham AFC
Join Date: Jul 2004
Location: Still in the "Blue Square"
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Nice post nerf, it's just a shame we'll be doing this after FIFA 19 I fear given the damn trickle pace the genre is going...
__________________
Jour De Fete [1949] Les Vacances De M.Hulot [1953] Mon Oncle [1958] Playtime [1967] Nick Cave's Career Mode Preview... (part one) Nick Cave's Career Mode Preview... (part two) |
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#54 |
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Premiership
Gamertag: ShootoUK
Join Date: Apr 2002
Location: Paisley
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I think the Euro 2008 game led to a much better FIFA 09 than we would have got if EA didnt have the opportunity to listen to feedback from the users of the Euro game.
So hopefully FIFA 11 will benefit from a similar sort of boost in quality with the feedback from the World Cup game. |
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#55 |
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"He deserves a kicking"
Gamertag: andythom77
Team: Boro
Join Date: Sep 2008
Location: Home of the Parmo
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lets hope so
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#56 |
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Misses Retri
Join Date: Aug 2004
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Will do.
As well as the ideas themselves, Nerf's layout there is very good. I'd suggest that anyone else who might want to post should at least put a bold or underlined title of some sort at the top, even if the post itself is only a few sentences long. A bit formal but I'm looking to get stuff read and hopefully put in by EA, so the easier it is for them to digest the better! Nerf, I sent my gameplay vids thread to Gary a while back as well, which contains your post about the defence. It's a good read, for those who haven't already done so. Nerf, I'd be (pleasantly) surprised if it was used but I agree about the 1-20 stats comments you've made. I don't mind if EA decide to keep the 1-99 for overall ratings, but how much difference does a rating of 84 for shooting make, compared to 83? 1-20 is so much easier to absorb and leads to less quarrelling about a couple of points here and there. Last edited by romagnoli; 22 February 10 at 17:29. |
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#57 |
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Misses Retri
Join Date: Aug 2004
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I thought I'd knock this together from nerf's post. If you have an idea, please quote this post and fill in the gaps with your suggestion(s). Obviously you don't have to do 3!
If you have any vids (real or game) to prove your point, please do stick them in - they really help... 1. Title Spoiler: 2. Title Spoiler: 3. Title Spoiler: Last edited by romagnoli; 22 February 10 at 18:23. |
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#58 |
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Misses Retri
Join Date: Aug 2004
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I've done a lot about how the game should be more tactical, but nothing on how to encourage people to use tactics, so here we go!
1. Improve the layout and usability of tactics and player info screens Spoiler: Last edited by romagnoli; 22 February 10 at 18:55. |
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#59 |
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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Great post, nerf. I'm in complete agreement with your points and suggestions. I think the idea of using 1-20 for player stats is a sensible idea, and wouldn't have an adverse affect on individuality just because it's not a scale of 1-99. I think it would make the collection of player data much simpler and could allow them to introduce more attributes.
What a childish thing to do. The guy has problems. Prick.
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PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS |
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She's back.
Gamertag: Jamezinho
PSN ID: Jamezinho
Team: Ipswich Town F.C.
Join Date: Jun 2003
Location: Ipswich
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My respect for EA has risen tenfold after experiencing this kind of community involvement first hand. Konami would never do anything like this.
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PES 2011 THE KING IS BACK IPSWICH TOWN F.C. | SAN DIEGO CHARGERS |
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... Maybe your club should be able to search for other clubs with the same footballing tastes, and then add it to a list of your club's affiliates. This'd mean you could arrange friendlies or competitions against another club's members, defining in the competition rules that it is a semi/manual/assisted sim/arcade cup/league of x-minute halves.




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