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Old 24 February 09, 18:15   #1211
0wing
Sunday League
 
 
 
Join Date: Jul 2006
Default Re: Kitserver 8

Quote:
Originally Posted by Joker89 View Post
can someone post a link or quote him plz i would like to know what juce said about the code. i search for it with the search-function in the forum but i canīt find anything...

plz
He said this:

Quote:
Originally Posted by juce View Post
it's in C++ and assembler. We could open the source code, but it's been discussed before, and both Robbie and I think that it doesn't make much sense, and would be next to useless for PES community. Yes, some parts of the code are reusable and would be handy for future releases, but most of the work is actually not reflected by the source code. 10% of the work is writing the code to hook on particular places of the game to load kits, faces, etc.. and 90% - is finding those places. With each new version of PES, usually these 90% have to be done again from the very begining. (It wasn't the case with PES6, because it was so similar to PES5, but that's an exception)
Quote:
Originally Posted by juce View Post
I understand the open source sentiment. In fact, i had thought about it carefully, and discussed with Robbie as well. Both of us came to the same decision that it will be of no benefit to PES community to open up the source. (I've explained why earlier in this thread in more detail)

Also, think about it this way: most of the value in the source code is only relevant to a particular version of the EXE. Those are various memory addresses and some theories on how things work internally. It's one thing to look into the EXE and figure out things under debugger and use that information for patches and such, and it's a totally different thing to actually publish that information open to everyone. That may not even be legal in some countries, i don't know... I could blank out all those numbers in the source, and then open it up, but what use would that be? Yes, you will see how kitserver manages different tasks, and so for, but hardly that's interesting to anyone.
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